Wilds Builds

Monster Hunter Wilds items

What the common consumables in Monster Hunter Wilds do in exact numbers, how long they last and what stacks with what, and where to get the materials they are made from.

Attack items

Three separate boosts that add up: a drink (Demondrug or Mega Demondrug, the Mega one replaces the other), a seed or pill (Might Seed or Might Pill, only the higher counts; the Xu Wu set bonus Protein Fiend shares this slot) and Demon Powder. The Powercharm counts on top of all of them, as does a meal's attack. Best stack: Mega Demondrug + Might Seed + Demon Powder + Powercharm = +33.

Defense items

The same pattern as attack: a drink (Armorskin or Mega Armorskin), a seed or pill (Adamant Seed or Adamant Pill), Hardshell Powder, and the Armorcharm on top.

Healing items

Potions heal part at once and the rest over a few seconds. Max and Ancient Potions also raise the health gauge to its maximum for 15 minutes.

Food and stamina items

Food raises the stamina (and for steaks the health) gauge. A Ration is also what the Portable BBQ Grill cooks a meal from: see Meals.

Cures and climate items

Blight cures and the hot / cold area drinks. A Sizzling Meal skill makes the drinks unnecessary.

Materials

What the items above are made from: where to gather, retrieve, buy or carve each one, and what else it goes into.