Charge Master
Weapon skill · Monster Hunter Wilds · max level 3
Increases element power and status buildup for charged attacks.
Levels
When: Charged attacks only
| Lv | Effect | In numbers |
|---|---|---|
| 1 | Charged attacks get element ×1.15 and status buildup ×1.05. | Element ×1.15 on charged attacks Status buildup ×1.05 |
| 2 | Charged attacks get element ×1.20 and status buildup ×1.10. | Element ×1.20 on charged attacks Status buildup ×1.10 |
| 3 | Charged attacks get element ×1.25 and status buildup ×1.15. | Element ×1.25 on charged attacks Status buildup ×1.15 |
- Which weapons use which of the four data slots is not documented; game8 measured different per-weapon ratios (e.g. SnS 1.05/1.10/1.15, Bow about 1.02).
- Affects GS/Hammer charges, Bow charged shots, IG descending slashes, SnS charged chop, CB charged double slash, Lance charge counter, GL charged shelling.
Source: Datamine SkillData [115,105,105,105] .. [125,115,115,115]; slot meaning inferred, conflicts with game8 per-weapon tests.
Where to get it
Decorations
Charge Jewel [1] Lv 1 rarity 3
Charge Jewel II [2] Lv 2 rarity 4
Charge Jewel III [3] Lv 3 rarity 5
Charge/Handicraft Jwl [3] Lv 3 rarity 7
Charge/KO Jewel [3] Lv 3 rarity 7
Weapons with it built in (29)
Great Sword
Rooster Decapitator (Lv 2), Chicken Decapitator II (Lv 2), Chicken Decapitator I (Lv 1)
Hammer
Graviton Hammer (Lv 3), Kut-Ku Thwap (Lv 3), Nerscrapper (Lv 2), Cluster Hammer III (Lv 2), Kut-Ku Pick II (Lv 3), Shell Hammer I (Lv 3), Cluster Hammer II (Lv 1), Kut-Ku Pick I (Lv 2), Cluster Hammer I (Lv 1)
Insect Glaive
Halilintar Clairglaive (Lv 1), Stealth Glaive Redux (Lv 2), Rey Halilintar III (Lv 1), Stealth Glaive III (Lv 2), Rey Halilintar II (Lv 1), Stealth Glaive II (Lv 1), Rey Halilintar I (Lv 1), Stealth Glaive I (Lv 1)
Bow
Nershock (Lv 2), Strange Kut-Ku Stave (Lv 3), Wildwood Kalifa (Lv 1), Kut-Ku Stave II (Lv 3), Scylla Fist III (Lv 2), Kut-Ku Stave I (Lv 2), Scylla Fist II (Lv 1), Wild Power Bow II (Lv 1), Scylla Fist I (Lv 1)