Wilds Builds

Charge Master

Weapon skill · Monster Hunter Wilds · max level 3

Increases element power and status buildup for charged attacks.

Levels

When: Charged attacks only

LvEffectIn numbers
1 Charged attacks get element ×1.15 and status buildup ×1.05. Element ×1.15 on charged attacks
Status buildup ×1.05
2 Charged attacks get element ×1.20 and status buildup ×1.10. Element ×1.20 on charged attacks
Status buildup ×1.10
3 Charged attacks get element ×1.25 and status buildup ×1.15. Element ×1.25 on charged attacks
Status buildup ×1.15

Source: Datamine SkillData [115,105,105,105] .. [125,115,115,115]; slot meaning inferred, conflicts with game8 per-weapon tests.

Where to get it

Decorations

Weapons with it built in (29)

Great Sword

Rooster Decapitator (Lv 2), Chicken Decapitator II (Lv 2), Chicken Decapitator I (Lv 1)

Hammer

Graviton Hammer (Lv 3), Kut-Ku Thwap (Lv 3), Nerscrapper (Lv 2), Cluster Hammer III (Lv 2), Kut-Ku Pick II (Lv 3), Shell Hammer I (Lv 3), Cluster Hammer II (Lv 1), Kut-Ku Pick I (Lv 2), Cluster Hammer I (Lv 1)

Insect Glaive

Halilintar Clairglaive (Lv 1), Stealth Glaive Redux (Lv 2), Rey Halilintar III (Lv 1), Stealth Glaive III (Lv 2), Rey Halilintar II (Lv 1), Stealth Glaive II (Lv 1), Rey Halilintar I (Lv 1), Stealth Glaive I (Lv 1)

Bow

Nershock (Lv 2), Strange Kut-Ku Stave (Lv 3), Wildwood Kalifa (Lv 1), Kut-Ku Stave II (Lv 3), Scylla Fist III (Lv 2), Kut-Ku Stave I (Lv 2), Scylla Fist II (Lv 1), Wild Power Bow II (Lv 1), Scylla Fist I (Lv 1)