Fortifying Pelt
Group skill · Monster Hunter Wilds · Gogma Artian weapon roll
Tiers
When: After fainting during the quest (up to 2 times)
| Tier | Effect | In numbers |
|---|---|---|
| Fortify 3 pieces |
Increases attack ×1.10 and defense ×1.15 after fainting during a quest, and attack ×1.20 and defense ×1.30 after a second faint. (Can be used twice.) | 1st faint: attack ×1.10, defense ×1.15 2nd faint: attack ×1.20, defense ×1.30 |
- Lost while wearing armor without the group skill; restored when swapped back.
Source: Datamine SkillData [110, 115]; 2nd stack from game8.
Where to get it
Armor sets
Ajarakan
Ajarakan α
Arkveld α
Azure Age α
Blango α
Conga
Conga α
Doshaguma
Doshaguma α
Doshagumask α
Eager Wudwud α
Mimiphyta α
Mizutsune α
A Gogma Artian weapon can roll this group skill; the weapon then counts as one piece.